Interactive game design
-
New faculty bring wide-ranging interests, research to Clark
As a new academic year begins, Clark University is welcoming new tenure-track faculty members who bring to their classrooms a wealth of expertise in economics, chemistry, history, game design, management, languages, education, and sustainability. Their research is wide ranging — from the economics of inequality to the environmental humanities, Agile management, and interactive media…
-
It started with a squiggle
From doodle to digital: Professor Ilir Mborja traces his art journey
-
Clark is No. 3 in Princeton Review’s game design rankings
BSDT programs rank No. 2 in the Northeast, No. 7 for MFA
-
From Clark to cutting-edge careers
Alumni panel discussion to explore paths in game design
-
Competitive passion meets creative expression
On Esports team or with a paintbrush in hand, Clarkie flexes skills
-
Two days, one game
48-hour ‘game jam’ puts student designers’ skills to the test
-
Photo Essay: Dragons, art, and lore
A reptile specialist visited the Dragons: Art, and Lore, from Asia to the Western World course so “students could connect the dots from what they’re drawing and seeing to what ancient cultures saw,” says Professor Melizza Santram-Chernov.
-
Making the next generation of game developers
Clark Games Expo to connect students and industry professionals
-
From coding camp to college career
How a summer program ignites passion in aspiring game designers
-
Planting the seeds for mental health
BSDT students launch mobile game during summer internship









