Interactive game design
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Fungal armageddon
Why We’re Drawn to “The Last of Us” with Professors Betsy Huang, Ulm, and Javier Tabima Restrepo With season two of HBO Max’s “The Last of Us,” based on the acclaimed video game franchise created by Naughty Dog, hitting screens this month, we asked Clark University professors to unpack people’s fascination with post-apocalyptic stories and…
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From art to code to games
Larriyah Graham ’25 is designing their future
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Student web designers put the flex in UX
User experience is top of mind for these two Clarkies
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Clark is No. 3 in Princeton Review’s 2025 game design rankings
Undergraduate and graduate programs are No. 2 in the Northeast
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‘It was my creative outlet’
Summer Game Studio program gives high schoolers crash course in game-making
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‘You’re always making a statement with what you create’
For game designer Milo Justice ’26, Menticide is a matter of the mind
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Photo essay: Reptiles visit Clark
In Dragons: Art & Lore course, students explore cultural representation of beasts
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Student game developers showcase projects at IGDA event
Fall Game Expo connects Clarkies with industry professionals
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Exercise for senior citizens — with an AI boost
BSDT scholar-in-residence uses new technologies to improve health care
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From gaming to guiding
Professor and alumna Mengliu Lu coaches students on creating multidimensional characters












