Becker School of Design & Technology at Clark University
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Tell Me How It Begins, and Ends
Storytelling lies at the heart of what makes us human, from primitive etchings on cave walls to tales of astronauts leaving footprints on the moon. It’s the thread running through the arts and humanities, according to Professor TERRASA ULM, director of the undergraduate program in interactive media in Clark’s Becker School of Design & Technology.…
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What it takes to make a video game
MFA student-led project gamifies the work of H.P. Lovecraft
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New faculty bring wide-ranging interests, research to Clark
As a new academic year begins, Clark University is welcoming new tenure-track faculty members who bring to their classrooms a wealth of expertise in economics, chemistry, history, game design, management, languages, education, and sustainability. Their research is wide ranging — from the economics of inequality to the environmental humanities, Agile management, and interactive media…
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Back to school
Mark Jacobs’ return to the classroom is a (virtual) reality
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‘It transports you into another world’
Pablo Acosta ’24 takes the controls of game design
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‘If you’re having fun, then why not challenge yourself’
With STAIR and game design work, Dillon Remuck ’25 continues his tech climb
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It started with a squiggle
From doodle to digital: Professor Ilir Mborja traces his art journey
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Clark is No. 3 in Princeton Review’s game design rankings
BSDT programs rank No. 2 in the Northeast, No. 7 for MFA
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16 Clark artists featured in ArtsWorcester College Show
Works include digital art, sculpture, filmmaking, and more
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From Clark to cutting-edge careers
Alumni panel discussion to explore paths in game design









