Becker School of Design & Technology at Clark University
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Photo essay: Reptiles visit Clark
In Dragons: Art & Lore course, students explore cultural representation of beasts
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Virtual reality. Real-life consequences.
Employing technology to envision a drying Mexico’s possible future(s)
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Student game developers showcase projects at IGDA event
Fall Game Expo connects Clarkies with industry professionals
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Exercise for senior citizens — with an AI boost
BSDT scholar-in-residence uses new technologies to improve health care
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Interactive preelection exhibit gives a glimpse of ‘Possible Futures’
With the 2024 Presidential Election just over two weeks away, the Center for Gender, Race, and Area Studies (CGRAS) this week is sponsoring an art installation that lets viewers imagine a variety of post-election scenarios. “Possible Futures,” which will be on view this Thursday, October 24, from 7 to 9 p.m. in the Fireside…
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From gaming to guiding
Professor and alumna Mengliu Lu coaches students on creating multidimensional characters
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Tell Me How It Begins, and Ends
Storytelling lies at the heart of what makes us human, from primitive etchings on cave walls to tales of astronauts leaving footprints on the moon. It’s the thread running through the arts and humanities, according to Professor TERRASA ULM, director of the undergraduate program in interactive media in Clark’s Becker School of Design & Technology.…
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What it takes to make a video game
MFA student-led project gamifies the work of H.P. Lovecraft
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New faculty bring wide-ranging interests, research to Clark
As a new academic year begins, Clark University is welcoming new tenure-track faculty members who bring to their classrooms a wealth of expertise in economics, chemistry, history, game design, management, languages, education, and sustainability. Their research is wide ranging — from the economics of inequality to the environmental humanities, Agile management, and interactive media…
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Back to school
Mark Jacobs’ return to the classroom is a (virtual) reality









