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  • Video Exhibition: ‘Applied Motion Studies: Artists and Scientists Consider Movement’

    Video Exhibition: ‘Applied Motion Studies: Artists and Scientists Consider Movement’

    Applied Motion Studies: Artists and Scientists Consider Movement features a diverse array of short films that blend artists’ creative visions with scientists’ analytical perspectives. The exhibition is open Tuesday, Wednesday, and Thursday, from 9:30 to 3:30 p.m. through May 20.

  • Gallery Talk – Applied Motion Studies: Artists and Scientists Consider Movement

    Gallery Talk – Applied Motion Studies: Artists and Scientists Consider Movement

    Join the Higgins School of Humanities on Wednesday, March 13, 2024 at 10am for a gallery talk celebrating the opening of a video exhibition titled, “Applied Motion Studies: Artists and Scientists Consider Movement,” in the Higgins Lounge at Dana Commons on the Clark University campus.

  • Workshops on Digital Research in the Arts & Humanities

    Workshops on Digital Research in the Arts & Humanities

    In this first session of the Digital Research in the Arts and Humanities workshop series, open to faculty, staff, and graduate students at Clark and beyond, facilitators will introduce digital humanities through a working definition, project examples, and a hands-on primer to some basic computing skills.

  • Poetry Reading and Discussion with Adael Mejía, Worcester’s Youth Poet Laureate

    Poetry Reading and Discussion with Adael Mejía, Worcester’s Youth Poet Laureate

    Adael “Ace” Mejía, Worcester’s Youth Poet Laureate — a multifaceted artist, youth worker, and performer of Ecuadorean heritage — will give a poetry reading and participate in a moderated discussion.

  • Book Talk and Signing: ‘Before Busing: A History of Boston’s Long Black Freedom Struggle’

    Book Talk and Signing: ‘Before Busing: A History of Boston’s Long Black Freedom Struggle’

    Zebulon V. Miletsky, associate professor at Stony Brook University, will talk about his 2022 book, “Before Busing: A History of Boston’s Long Black Freedom Struggle.”

  • Game Design for the End of the World

    Game Design for the End of the World

      Climate change, pandemics, political polarization, systemic racism, and capitalism run amok! If there’s anything that marks the 2020s, it’s a sense that life on the planet is increasingly under […]

  • On Trans Game History: Networked Games, Glitches, Trans Studies, and the Digital

    On Trans Game History: Networked Games, Glitches, Trans Studies, and the Digital

    This talk by Whitney (Whit) Pow (they/them) of New York University situates today’s queer and trans games movement within the histories, contributions, and politics of queer and trans people and […]

  • The Future of Video Games: Race, Play, and the Speculative Imagination

    The Future of Video Games: Race, Play, and the Speculative Imagination

      In this talk, which is written as a love letter, Professor TreaAndrea M. Russworm (she/her) from the University of Massachusetts, Amherst examines different modalities of Black cultural life—hip hop, […]

  • Gaming the Humanities, and Humanizing Games

    Gaming the Humanities, and Humanizing Games

      Games are the largest cultural and entertainment forms of our time. Pre-Covid, thousands of players would gather in parks to play Pokemon Go or in large stadiums to see […]

  • Video Games: The Path to Positive Collective Engagement

    Video Games: The Path to Positive Collective Engagement

    Games, dev-jams, streams, and the culture surrounding them allow people to connect through formative and compelling shared experiences. In fact, over the past two years of unprecedented isolation, video games […]

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