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Augmented Abilities in the Virtual World

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester, MA, United States

Technology can give you superpowers. Where literature and film often transport you into the imagination and world-building of a pre-defined plot, there exist spaces where you are in control of the narrative and can experiment with abilities far exceeding your capabilities in the physical world. Games, like World of Warcraft or Fortnite and the virtual […]

Gaming the Humanities, and Humanizing Games

Ashlyn Sparrow   Games are the largest cultural and entertainment forms of our time. Pre-Covid, thousands of players would gather in parks to play Pokemon Go or in large stadiums to see international teams play a game of League of Legends. These numbers have continued to grow with games like Animal Crossing: New Horizon, selling […]

Video Games: The Path to Positive Collective Engagement

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester, MA, United States

Games, dev-jams, streams, and the culture surrounding them allow people to connect through formative and compelling shared experiences. In fact, over the past two years of unprecedented isolation, video games […]

Frank Conversations: Part 1 of Celebrating Frank Armstrong

Clark University, Traina Center for the Arts 92 Downing Street, Worcester, MA, United States

Image courtesy of Stephen DiRado   Frank Armstrong is an important American landscape photographer whose work over six decades has revealed aspects of the American character by focusing on interactions […]

The Fitchburg Art Museum and Community Service

In the 21st century, American art museums are facing new challenges that demand significant institutional change. To ensure ongoing relevance, museums are being asked to be more responsive to, and […]