Game Design for the End of the World
Screenshot of "Cloud Theory," a game (in development) by Colleen Macklin Climate change, pandemics, political polarization, systemic racism, and capitalism run amok! If there’s anything that marks the 2020s, […]
Popular Searches
Featured Sites
Screenshot of "Cloud Theory," a game (in development) by Colleen Macklin Climate change, pandemics, political polarization, systemic racism, and capitalism run amok! If there’s anything that marks the 2020s, […]
Seward, Alaska 2015 by Frank Armstrong We regret to announce that this event has been canceled due to unexpected circumstances. Fitchburg Art Museum hopes to reschedule the conversation café […]
Technology can give you superpowers. Where literature and film often transport you into the imagination and world-building of a pre-defined plot, there exist spaces where you are in control of […]
Ashlyn Sparrow Games are the largest cultural and entertainment forms of our time. Pre-Covid, thousands of players would gather in parks to play Pokemon Go or in large stadiums […]
Games, dev-jams, streams, and the culture surrounding them allow people to connect through formative and compelling shared experiences. In fact, over the past two years of unprecedented isolation, video games […]
Image courtesy of Stephen DiRado Frank Armstrong is an important American landscape photographer whose work over six decades has revealed aspects of the American character by focusing on interactions between material culture and the grandeur—and banality—of landscapes across our country. Frank’s teaching is integral to his practice. He has spent the last twenty-one years […]
In the 21st century, American art museums are facing new challenges that demand significant institutional change. To ensure ongoing relevance, museums are being asked to be more responsive to, and reflective of, their immediate communities. The Fitchburg Art Museum (FAM) in Fitchburg, Massachusetts has become a leader in this work. Director and Clark University alumnus […]
Once the realm of science fiction fantasy, the prospect of huge machines being lowered onto fragile deep seabed ecosystems to mine for metals is now only two years away from […]
Newly homed at Clark University, the Becker School of Design & Technology (BSD&T) is a dynamic, evolving studio focused on interactive media, based on the creation of software and hardware that govern a transformative, interactive experience. During this panel, members of the BSD&T faculty will touch on the variety and tremendous potential of the medium while introducing themselves and their work. They will share a curated timeline of projects, their current passions, and exciting future opportunities for the Clark community. A Q&A and reception will follow.