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Events

Past Events

The State of the Gaming Industry: A Conversation with Stanley Pierre-Louis ’92

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester

Stanley Pierre-Louis '92   The video game industry is one of America’s fastest growing and complex, a maze of legal, policy, and regulatory concerns and opportunities. The Entertainment Software Association (ESA) is the industry’s voice and advocate on issues as wide-ranging as diversity, safeguarding personal data, digital wellness, esports, First Amendment rights, immigration, in-game purchases, […]

On Trans Game History: Networked Games, Glitches, Trans Studies, and the Digital

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester

Image of the living room space from "Digital TV Breakfast" (2018), with the original "Digital TV Dinner" (1978) playing on the television, alongside the Bally Astrocade home computer and game console. "Digital TV Breakfast" is a digital interactive art piece made in Unity and originally designed for the art exhibition Chicago New Media 1973-1992 curated […]

The Future of Video Games: Race, Play, and the Speculative Imagination

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester

  In this talk, which is written as a love letter, Professor TreaAndrea M. Russworm (she/her) from the University of Massachusetts, Amherst examines different modalities of Black cultural life—hip hop, Blaxploitation film, popular fiction, and simulation games—as spatial-speculative tools for playing in a broken world. What can Black speculative thinking teach us about navigating the […]