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Events

The State of the Gaming Industry: A Conversation with Stanley Pierre-Louis ’92

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester, MA

Stanley Pierre-Louis '92   The video game industry is one of America’s fastest growing and complex, a maze of legal, policy, and regulatory concerns and opportunities. The Entertainment Software Association (ESA) is the industry’s voice and advocate on issues as wide-ranging as diversity, safeguarding personal data, digital wellness, esports, First Amendment rights, immigration, in-game purchases, […]

On Trans Game History: Networked Games, Glitches, Trans Studies, and the Digital

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester, MA

Image of the living room space from "Digital TV Breakfast" (2018), with the original "Digital TV Dinner" (1978) playing on the television, alongside the Bally Astrocade home computer and game console. "Digital TV Breakfast" is a digital interactive art piece made in Unity and originally designed for the art exhibition Chicago New Media 1973-1992 curated […]

Sponsored by: Clark University Women’s and Gender Studies Program

The Future of Video Games: Race, Play, and the Speculative Imagination

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester, MA

  In this talk, which is written as a love letter, Professor TreaAndrea M. Russworm (she/her) from the University of Massachusetts, Amherst examines different modalities of Black cultural life—hip hop, Blaxploitation film, popular fiction, and simulation games—as spatial-speculative tools for playing in a broken world. What can Black speculative thinking teach us about navigating the […]

Game Design for the End of the World

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester, MA

Screenshot of "Cloud Theory," a game (in development) by Colleen Macklin   Climate change, pandemics, political polarization, systemic racism, and capitalism run amok! If there’s anything that marks the 2020s, it’s a sense that life on the planet is increasingly under attack. Games –particularly video games – have explored these apocalyptic themes, often putting players […]

Augmented Abilities in the Virtual World

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester, MA

Technology can give you superpowers. Where literature and film often transport you into the imagination and world-building of a pre-defined plot, there exist spaces where you are in control of the narrative and can experiment with abilities far exceeding your capabilities in the physical world. Games, like World of Warcraft or Fortnite and the virtual […]

Gaming the Humanities, and Humanizing Games

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester, MA

Ashlyn Sparrow   Games are the largest cultural and entertainment forms of our time. Pre-Covid, thousands of players would gather in parks to play Pokemon Go or in large stadiums to see international teams play a game of League of Legends. These numbers have continued to grow with games like Animal Crossing: New Horizon, selling […]

Video Games: The Path to Positive Collective Engagement

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester, MA

Games, dev-jams, streams, and the culture surrounding them allow people to connect through formative and compelling shared experiences. In fact, over the past two years of unprecedented isolation, video games and the gaming community have helped millions around the world to stave off loneliness and improve their mental health through collaboration, cooperation, and competition. Of […]