The lone figure hurries through a dark forest, destination unknown, perhaps even unreachable.
Darting between rows of trees, they are suddenly set upon by wild dogs and monstrous slug-like creatures. Their only hope for survival is the beams of light that appear to repel the attackers, clearing the traveler’s path.
The scenario is part of the video game Menticide, developed by a team led by Milo Justice ’26.
It’s an adventure game but also an analog for mental health, he says, where the goal is protecting oneself from the forces that can cause lasting damage to the mind.
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