The next installment of our series, “Nourishing Teaching, Learning & Research in the Arts & Humanities,” will include a conversation about Improving financial support for research/creative work,
Join us for a reception celebrating the opening of “In the Early Years: A Photo Retrospective of Clark University, 1893-1914.” This exhibit, curated on the occasion of the Worcester Tercentennial, features images of a new institution striving to build its campus and establish an academic reputation.
Stanley Pierre-Louis '92 The video game industry is one of America’s fastest growing and complex, a maze of legal, policy, and regulatory concerns and opportunities. The Entertainment Software Association (ESA) is the industry’s voice and advocate on issues as wide-ranging as diversity, safeguarding personal data, digital wellness, esports, First Amendment rights, immigration, in-game purchases, […]
This talk by Whitney (Whit) Pow (they/them) of New York University situates today’s queer and trans games movement within the histories, contributions, and politics of queer and trans people and people of color from the 1970s to the present. How might we re-think and re-imagine the radical potentiality of video games by centering game studies […]
In this talk, which is written as a love letter, Professor TreaAndrea M. Russworm (she/her) from the University of Massachusetts, Amherst examines different modalities of Black cultural life—hip hop, Blaxploitation film, popular fiction, and simulation games—as spatial-speculative tools for playing in a broken world. What can Black speculative thinking teach us about navigating the […]
Screenshot of "Cloud Theory," a game (in development) by Colleen Macklin Climate change, pandemics, political polarization, systemic racism, and capitalism run amok! If there’s anything that marks the 2020s, it’s a sense that life on the planet is increasingly under attack. Games –particularly video games – have explored these apocalyptic themes, often putting players […]
Technology can give you superpowers. Where literature and film often transport you into the imagination and world-building of a pre-defined plot, there exist spaces where you are in control of the narrative and can experiment with abilities far exceeding your capabilities in the physical world. Games, like World of Warcraft or Fortnite and the virtual […]
Ashlyn Sparrow Games are the largest cultural and entertainment forms of our time. Pre-Covid, thousands of players would gather in parks to play Pokemon Go or in large stadiums to see international teams play a game of League of Legends. These numbers have continued to grow with games like Animal Crossing: New Horizon, selling […]