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Asian/American Gaming: Techno-Orientalism, Open World Empire, and The Race Card

Clark University, Traina Center for the Arts 92 Downing Street, Worcester, MA, United States

Since the Nintendo Entertainment System in 1985, Asia has remained the center of video game hardware manufacturing (China and Southeast Asia), the center of game innovation and the birthplace of most game genres (Japan), and the largest reliable resource of consumers (nearly half of game players reside in Asia). Game scholars Tara Fickle (University of […]

Sponsored by: Higgins School of Humanities