{"id":12329,"date":"2024-09-26T14:37:49","date_gmt":"2024-09-26T14:37:49","guid":{"rendered":"https:\/\/www.golive.clarku.edu\/news\/2024\/09\/26\/what-it-takes-to-make-a-video-game\/"},"modified":"2025-05-19T09:22:29","modified_gmt":"2025-05-19T13:22:29","slug":"what-it-takes-to-make-a-video-game","status":"publish","type":"story","link":"https:\/\/www.clarku.edu\/news\/2024\/09\/26\/what-it-takes-to-make-a-video-game\/","title":{"rendered":"What it takes to make a video game"},"content":{"rendered":"\n            \n            <p class=\"intro news-subhead\">MFA student-led project gamifies the work of H.P. Lovecraft<\/p>\n            <p><html><body><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium-large wp-image-58533\" src=\"https:\/\/www.clarku.edu\/news\/wp-content\/uploads\/sites\/37\/Game-Studio-group-321x280-2.jpeg\" alt=\"group of students sitting on steps\" width=\"321\" height=\"280\">A sailor escapes an enemy ship during WWI and drifts at sea for days, waking up on a colossal molten island that has seemingly risen out of the deep. This island is so large the sailor cannot see or hear the ocean around him &mdash; his vision is fixed on a massive obelisk at the bottom of a trench.<\/p>\n<p>This is the story of &ldquo;Dagon,&rdquo; an Unreal engine video game created during a Becker School of Design &amp; Technology Game Studio I led during the second year of my MFA program. When the studio began in September of 2023, we started prototyping game ideas under the name &ldquo;Project Squid&rdquo; and recording our progress. &ldquo;Challenge. Change. Presents: Project Squid&rdquo; is a podcast miniseries that dives deep into what it takes to make a video game as a college student.<\/p>\n<p>BSDT students can take Game Studio starting their sophomore year. The year-long course replicates the experience of working in a professional game studio. Clark&rsquo;s course has three sections: undergraduate studio, typically led by a professor, sometimes featuring a project proposed by an outside entity; greenlit studio, in which students make a game they pitched, approved and led by a faculty member; and graduate studio, which is led by a second-year MFA student and functions as a smaller team with greater expertise.<\/p>\n<p>When my team of nine got to work, I felt inspired to create a game inspired by the fleshy sea creatures in &ldquo;Pirates of the Caribbean: Dead Man&rsquo;s Chest&rdquo; &mdash; hence the &ldquo;Project Squid&rdquo; name. The idea evolved into &ldquo;Dagon,&rdquo; loosely based on the H.P. Lovecraft short story of the same name.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium-large wp-image-58539\" src=\"https:\/\/www.clarku.edu\/news\/wp-content\/uploads\/sites\/37\/Dagon-game-scene-380x280-2.png\" alt=\"screen shot of video game with tower and night sky\" width=\"380\" height=\"280\">In our gamified retelling, the player awakes as the sailor on a beach next to a rowboat with ghostly messages dictating directions: &ldquo;Arm yourself,&rdquo; &ldquo;Nothing is free,&rdquo; and &ldquo;Going up?&rdquo; The missives hint to the player that a fight is about to ensue. The sailor must fight eldritch creatures while climbing the obelisk and try to keep his sanity intact.<\/p>\n<p>I&rsquo;ve always been fascinated by the works of Lovecraft and only a handful of games have been adapted from his works. My goal is to become a 3D hard surface artist in the games or entertainment industry with a focus on props and weapons. This project was a wonderful chance to put my own spin on a classic story and develop my art skills while leading a team, preparing me for life and career post-education.<\/p>\n<iframe allow=\"autoplay *; encrypted-media *; fullscreen *; clipboard-write\" frameborder=\"0\" height=\"175\" style=\"border:0;width:100%;max-width:800px;overflow:hidden;background:transparent;\" sandbox=\"allow-forms allow-popups allow-same-origin allow-scripts allow-storage-access-by-user-activation allow-top-navigation-by-user-activation\" src=\"https:\/\/embed.podcasts.apple.com\/us\/podcast\/project-squid-cosmic-horror-and-dreaming-up-humanoid\/id1608025510?i=1000667081829\"><\/iframe>\n<iframe allow=\"autoplay *; encrypted-media *; fullscreen *; clipboard-write\" frameborder=\"0\" height=\"175\" style=\"border:0;width:100%;max-width:800px;overflow:hidden;background:transparent;\" sandbox=\"allow-forms allow-popups allow-same-origin allow-scripts allow-storage-access-by-user-activation allow-top-navigation-by-user-activation\" src=\"https:\/\/embed.podcasts.apple.com\/us\/podcast\/project-squid-unreal-changes-after-switching-engines\/id1608025510?i=1000667082028\"><\/iframe>\n<iframe allow=\"autoplay *; encrypted-media *; fullscreen *; clipboard-write\" frameborder=\"0\" height=\"175\" style=\"border:0;width:100%;max-width:800px;overflow:hidden;background:transparent;\" sandbox=\"allow-forms allow-popups allow-same-origin allow-scripts allow-storage-access-by-user-activation allow-top-navigation-by-user-activation\" src=\"https:\/\/embed.podcasts.apple.com\/us\/podcast\/project-squid-crunch-time-and-launching-dagon-for-pax-east\/id1608025510?i=1000667082052\"><\/iframe>\n<iframe allow=\"autoplay *; encrypted-media *; fullscreen *; clipboard-write\" frameborder=\"0\" height=\"175\" style=\"border:0;width:100%;max-width:800px;overflow:hidden;background:transparent;\" sandbox=\"allow-forms allow-popups allow-same-origin allow-scripts allow-storage-access-by-user-activation allow-top-navigation-by-user-activation\" src=\"https:\/\/embed.podcasts.apple.com\/us\/podcast\/project-squid-camaraderie-and-what-the-team-learned\/id1608025510?i=1000667082027\"><\/iframe>\n<p>&ldquo;Dagon&rdquo; was made by Ed Greig &rsquo;23, MFA &rsquo;24, Brien Rondeau &rsquo;24, MFA &rsquo;26, Caden Loll &rsquo;25, Shivansh Awasthi, MFA &rsquo;25, Ben Clingen, MFA &rsquo;25, Christopher Mattarelli &rsquo;24, Sam Yang &rsquo;25, George Patterson &rsquo;25, Joshua Barbato &rsquo;24, and Emma Millin &rsquo;25.<\/p>\n<p>Challenge. Change. Presents: Project Squid is produced by Brenna Moore &rsquo;24, MSC &rsquo;25, and Ed Greig &rsquo;23, MFA &rsquo;24, for Clark University. Find episodes wherever you listen to podcasts.<\/p>\n<div class=\"is-layout-flex wp-container-7 wp-block-columns no-gap photo-row\">\n<div class=\"is-layout-flow wp-block-column\" style=\"flex-basis: 50%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium-large wp-image-58535\" src=\"https:\/\/www.clarku.edu\/news\/wp-content\/uploads\/sites\/37\/Dagon-game-420x232-2.png\" alt=\"screen shot of video game landscape\" width=\"420\" height=\"232\"><\/div>\n<div class=\"is-layout-flow wp-block-column\" style=\"flex-basis: 50%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium-large wp-image-58532\" src=\"https:\/\/www.clarku.edu\/news\/wp-content\/uploads\/sites\/37\/Dagon-credits-420x233-2.png\" alt=\"screen shot of video game credits\" width=\"420\" height=\"233\"><\/div>\n<\/div>\n<p><\/body><\/html><\/p>\n","protected":false},"excerpt":{"rendered":"<p>MFA student-led project gamifies the work of H.P. Lovecraft<\/p>\n","protected":false},"featured_media":12330,"template":"","meta":{"story_color":"#525250","story_headerImg":12330,"section_label":"Challenge. Change. Podcast","footnotes":"","_links_to":"","_links_to_target":""},"categories":[225,223,227],"displayed_author":[319],"featured":[],"topic":[232,252,238,169,144,145,119,120,126],"class_list":["post-12329","story","type-story","status-publish","has-post-thumbnail","hentry","category-arts-humanities","category-clark-community","category-science-technology","displayed_author-ed-greig-23-mfa-24","topic-alumni","topic-alumni-stories","topic-becker-school-of-design-technology-at-clark-university","topic-graduate-students","topic-interactive-game-design","topic-major-in-interactive-media","topic-student-life","topic-student-projects","topic-technology"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.4 (Yoast SEO v27.4) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>What it takes to make a video game | ClarkU News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.clarku.edu\/news\/2024\/09\/26\/what-it-takes-to-make-a-video-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"What it takes to make a video game\" \/>\n<meta property=\"og:description\" content=\"MFA student-led project gamifies the work of H.P. 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