{"id":410,"date":"2022-03-24T13:26:26","date_gmt":"2022-03-24T17:26:26","guid":{"rendered":"https:\/\/www.golive.clarku.edu\/becker-school-of-design-and-technology\/2025\/01\/06\/gaming-community-and-mental-health\/"},"modified":"2025-01-06T13:39:54","modified_gmt":"2025-01-06T18:39:54","slug":"gaming-community-and-mental-health","status":"publish","type":"post","link":"https:\/\/www.clarku.edu\/design-technology\/2022\/03\/24\/gaming-community-and-mental-health\/","title":{"rendered":"Gaming, community, and mental health"},"content":{"rendered":"\n<p>Amanda Theinert and Terrasa Ulm, faculty in the Becker School of Design &amp; Technology and fellows with the Higgins School of Humanities, led a conversation for Higgins\u2019 Spring 2022 symposium, \u201cFair Game(s): Social Change and Justice on the Digital Playground.\u201d In \u201cVideo Games: The Path to Positive Collective Engagement,\u201d they discussed how, during the pandemic, video games and the gaming community helped millions are the world stave off loneliness and improve their mental health through collaboration, cooperation, and competition.<\/p>\n\n\n\n<p><a class=\"arrow-link\" href=\"https:\/\/commons.clarku.edu\/videoarchive\/315\/\" target=\"_blank\" rel=\"noopener\" aria-label=\"View recording\">View recording<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Amanda Theinert and Terrasa Ulm, faculty in the Becker School of Design &amp; Technology and fellows with the Higgins School of Humanities, led a conversation for Higgins\u2019 Spring 2022 symposium, \u201cFair Game(s): Social Change and Justice on the Digital Playground.\u201d In \u201cVideo Games: The Path to Positive Collective Engagement,\u201d they discussed how, during the pandemic, [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[1],"tags":[],"class_list":["post-410","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.4 (Yoast SEO v27.5) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Gaming, community, and mental health | Becker School of Design &amp; Technology | Clark University<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.clarku.edu\/design-technology\/2022\/03\/24\/gaming-community-and-mental-health\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Gaming, community, and mental health\" \/>\n<meta property=\"og:description\" content=\"Amanda Theinert and Terrasa Ulm, faculty in the Becker School of Design &amp; 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