{"id":834,"date":"2025-03-21T16:06:50","date_gmt":"2025-03-21T20:06:50","guid":{"rendered":"https:\/\/www.golive.clarku.edu\/design-technology\/?page_id=834"},"modified":"2025-03-21T16:10:13","modified_gmt":"2025-03-21T20:10:13","slug":"courses","status":"publish","type":"page","link":"https:\/\/www.clarku.edu\/design-technology\/academics\/courses\/","title":{"rendered":"Courses"},"content":{"rendered":"<div class=\"clarku-post-filter-list courses-list courses \">\t\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GCPT 010<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Computer Programming Foundations for Games<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>Introduction to Programming, this course introduces principles of programming in an object-oriented environment. Topics include design and implementation of programs that use a variety of data structures, functions, and conditionals. Students will be expected to design, implement, and debug programs.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 010<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">History of Game Development<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course covers the history and evolution of electronic game development, focusing on design elements, technical innovations, societal influence, and the impact of marketing. The course will dissect the roles of programmers, designers, artists, and writers, as well as provide an overview of various software and hardware developments for the gaming industry. Students will gain [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GCPT 020<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Computer Programming Practices for Games<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course will improve upon existing object-oriented programming skills and introduce new concepts in programming. Topics covered are classes\/objects and constructors, overloading operators, strings, pointers, namespaces, encapsulation, and reading and writing files.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 025<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Game Design Fundamentals<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course serves to introduce the various aspects of game design for those intending to work as part of management, production, and\/or design teams.The student will begin with an analysis of gaming, with consideration of various platforms, game genres, playability, objectives, rule dynamics, and overall quality. Further, the student will learn the elements of production [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 030<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Examining Play<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course explores game design through the lens of psychology, examining how video games affect the brain, behavior, mood, and emotion. Students will investigate different theories of play, behavioral triggers, player motivation, and emotional responses through be a mix of lectures, group discussions, assigned readings, and tangible group projects.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 040<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Resistance Games<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t\t\t<span class=\"ct pill diversity-inclusion\" title=\"Diversity &amp; Inclusion\">D&I<\/span>\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>How do games persuade? Could they start a revolution? What is countergaming? When is a mod not just a mod? These are some of the questions we will consider in this course about the influence of critical, speculative, radical, and punk art and design in interactive media practices. Discussions of the works of historic and [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 055<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Procedural Modeling<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>Procedural Modeling will provide in-depth study of methodologies utilized within all 3D-related industries related to procedural and non-destructive model design. Procedural systems on both a macro and micro level will be covered, while maintaining a wider perspective of non-destructive modeling capabilities. This course will strengthen practical knowledge in 3D modeling, providing a greater understanding of [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 075<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Literary Development of Virtual Worlds<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course looks at traditional storytelling and literary development. Students will then apply classical techniques to the development of virtual worlds, both through non-linear narrative and 3D deployment of literary creations.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 080<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Storyboarding Animation<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course covers the design process of storyboarding which encompasses the fundamentals in the pre-production phase of any digital video, multimedia, or computer gaming project. During the first phase, students will learn the value of project management, presentation skills, and effective communication. Second phase lessons include the technical aspects of planning scenes with consideration given [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 085<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Raster and Vector Games<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course will introduce Game students to Adobe Photoshop and Illustrator. Students will learn the differences between Raster and Vector images and the appropriate uses for each. Students will gain a full understanding of the interface and tools in the software. The course will cover the uses of these two programs throughout the game development [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 090<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Intermediate Game Development<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course introduces students to more advanced concepts in game design and development such as ideation, digital prototyping, interface design, usability testing, teamwork, project scoping and management. The main emphasis of the class is on the conceptualization of innovative design goals and the execution of those goals in the form of a complete, polished intermediate [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 095<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Digital 3D Modeling<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>Students will learn the step-by-step process of 3D graphics including modeling with NURBs, polygons, and subdivisions using sophisticated 3D software such as Maya.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GART 100<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Principles of Drawing for Games<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>Principles of Drawing for Games is an introductory studio course that teaches students the basics of drawing. This course will focus on a wide range of drawing exercises using a variety of drawing tools. Students will work in black and white and color, drawing from still life and photographs. They will develop their own sense [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 100<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Texturing<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>Using a combination of 2D and 3D graphics applications, students will learn to create textures that are mapped onto real-time 3D models. A variety of visual styles as well as procedural texturing will be covered.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 105<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Environment Art<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>Environment Art is a specialization within game development which straddles the line between modeling and level design. In this course, students will learn to build art assets such as modular architectural components and reusable landscape models, then construct full real-time environments in a commercial game engine.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 106<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Pixel Art<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>Pixel Art for Game Artists is a course designed to equip aspiring game artists with the essential skills and knowledge needed to create captivating pixel art for video games, with a special emphasis on mastering Aseprite.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GGRA 130<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Web Design<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>In this course, students learn Dreamweaver, the industry standard program for web site design and production. The course will emphasize the design process from need analysis and concept creation to creating a full website. The course covers the design and construction of Web pages and sites, with an emphasis on the design, content, storyboarding, communication [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 130<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Digital Audio Production<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course explores the fundamentals of the medium of sound and processes of sound-design, with the goal of understanding, articulating, and creating audio assets for games. Through demos and creative projects, students will experiment with the essential building blocks of sound and explore audio principles such as acoustics and perception, the use of microphones and [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 135<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Digital Music Studio<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course explores the world of MIDI and sound-design through virtual- instruments and synthesized techniques. Through demos and creative projects, students will learn essential building blocks of synthesized sounds by using virtual-instruments in ProTools, interfacing MIDI controllers with software, creation of sound-effects through synthesized means, basic rhythmic and tonal music theory, and the creation of [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GGRA 140<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Animation and Motion Graphics<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course will focus on the cross-over of the basic principles of animation, motion perception, and design for the digital medium. Topics covered include storyboarding, designing for motion, animation, video editing, using motion graphics for social media, and digital content creation in both a 2D and 3D environment. Special effects, kinetic typography, and particle generators [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GGRA 150<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Visual Design and Media<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course explores design elements and solutions for interactive media including an introduction to interaction design and UI\/UX. With screen-based design as the focus, topics covered include color theory, design principles, typography, branding, tools and techniques, and ideation. Design research, strategy, and implementation techniques will be covered in relevant, hands-on projects. Industry-standard software, techniques and [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 150<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Creatures and Characters<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>In this course, students will learn and put into practice the process of developing creatures and characters for story-intensive games. In addition to narrative development, students will also create art requests and develop specs for statistics, skills, special abilities, and other elements that would be implemented by systems designers and programmers.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 160<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Foley and Field Recording<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course involves the research and production of audio recordings using live studio-based Foley techniques and site-based field recordings. The class will involve the use of microphones, portable recorders, studio recording, location-based recording, and advanced digital editing tools to develop audio assets such as sound effects for interactive media and video.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GGRA 170<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">UI\/UX Design 1<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course provides foundation skills in the areas of user interface and user experience design with particular focus on human\/user centered design to enhance usability and experience. Topics covered include market and user research, user journeys, marketing use cases, personas, wire-framing, prototyping, testing, accessibility, equity in design and visual design. Industry standards, guidelines, and conventions [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 175<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Writing for Fantasy &amp; RPGs<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course covers the broad palette of fantasy and its sub-genres, genre- and lore-appropriate game-text, character development within fantasy, world development within fantasy, writing within the constraints of game development tools, traditional narrative storytelling, cinematic scripts, voiceover scripts, dialogue and narrative, writing specs, writing proposals, writing for established intellectual properties, and analysis of existing games.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 180<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Computer Illustration for Game Design<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course covers the creation and implementation of computer graphics within the framework of multimedia and game design. Students will learn how to use computer graphic software such as Adobe Illustrator and Adobe Photoshop to render image files for use in the digital medium. Each phase of graphic creation will be considered including digitizing a [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 185<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">3D Animation<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course covers the techniques involved in animating 3D models in 3D scenes utilizing sophisticated software such as Maya. Students will learn the process of creating and building a 3D scene from objects, lighting placement, and camera manipulation. Furthermore, the animation of characters including model skeleton building, rigging, and key frame animation will be covered [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 190<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Game Programming with Data Structures<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course focuses on the subject of game programming using a third party 3D game engine to provide a uniform integration for audio, 3D visuals, and device input. Students will learn various data types, structures, and collections as well as simple analysis of algorithms while developing with various game libraries to be implemented in multi-platform [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 200<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Level Design<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course teaches the concepts and skill sets involved in creating successful levels within any game format. Emphasis will be given to integrating levels within a given game design, construction guided by balance and rhythm, and approaches for handling technical and environmental limitations. Students will develop levels for existing game engines as well as utilizing [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GCPT 210<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">HCI in the Arts<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>In this course, we will analyze human-computer interaction in the fine arts through experimentation while discussing the technological and social evolution, pivotal to the field. Students will explore external electronic sensory input systems for integration with digital interactive media, working with microcontrollers and various sensors (capacitance, infrared, ultraviolet, and sound detection) as well as incorporating [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 210<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Agile Project Management with Scrum<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>In this course, the student will learn how to apply Agile and Scrum techniques to manage software and interactive media development projects. Through immersive and evolving case studies and other activities, the student will acquire the theory, practical knowledge and skills to plan, manage and close a software\/game development project.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 222<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Embodying Virtual Avatars<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>In this course, we explore the psychological, social, and emotional aspects of embodiment through persona development and presentation. We will investigate and discuss the historical, technical, and cultural timeline of relevant art, expression, and media including child&#8217;s play, historic theater and performance around the world, fine-art puppetry, electronic game avatars, and modern-day v-streaming. We will [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GART 225<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Cartooning Basics<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course is an introduction to the basic principles of cartooning. Students will learn the essential components of cartooning, ranging from initial concept to finished cartoon. The history of the cartoon will be covered, along with its contemporary application. Cartoon genres will include caricatures, &#8220;Funnies&#8221;, single panel (including political cartoons), and Manga\/Anime style drawing. Student [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 230<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Rigging for Animation<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course covers the techniques involved in preparing 3D models for the animation process. Students will design efficient and intuitive rig systems using popular industry tools such as bones, joints, control objects, and constraints. Furthermore, the process of skinning and application interoperability will be explored.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GART 235<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Life Drawing for Games<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>The students will enhance their drawing skills by drawing the human figure using live models. Students will study proportion, light and shade, simple anatomy of the human form, and develop a basic understanding of the human figure in action and in motion.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 235<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Digital Organic Modeling<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course covers the techniques involved in building organic 3D models using industry standard modeling-specific applications. Emphasis is placed on human and non-human figure study, its importance the modeling process, and the utilization of application tools for an efficient production pipeline. Methodologies for building animation-ready assets from concept sculpts will also be explored.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GART 240<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Interactive Media Advanced Drawing<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course is designed for advanced level undergraduate Interactive Media students, as well as those students from a fine and applied arts background looking to further their knowledge and skill in the various categories of drawing as it applies to the creation of digital art concepts and assets. The course will build upon the foundation [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 242<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Interactive Theater<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course culminates in the production and performance of a non-linear, participatory, and interactive theatre work. Unique to this course is its multi-disciplinary exploration, critical analysis, and application of innovative forms of theatre production which will marry traditional approaches such as scripted dialogue, physical set design, costume production, and audio mixing, with techniques commonly found [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 245<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Music Composition for Games<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>The course explores advanced game music production concepts and techniques. Topics cover scoring, arranging, and orchestration. Adaptive and non-linear audio concepts are introduced in the context of gameplay, as well as subjects such as looping, branching, and randomization, transition matrices, algorithmic operations, and creating multi-layered stems. Concepts are introduced and explored through applied creative projects. [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 255<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Game Studio<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course is to be taken by Game students enrolled in a Game Studio: Art, Audio, Design, Production or Programming section. The course is centered on an instructor guided project which may include serious games, simulations, artistic installations, entertainment, or new technological exploration. The course will provide a hands-on development environment for a formal interactive [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 260<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Serious Game Project<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course is the capstone course for the Context component of the interactive media curriculum and is thematically connected with the experience component. Students are required to link their humanities and social science work with their interactive media studies. Teams of students work on game projects that are designed for a primary purpose other than [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 265<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Artificial Intelligence for Games<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>Students will develop logic grids for intelligent agents, discuss how learning and communication are integral elements of artificial intelligence, and engage in philosophical discussions about AI.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GGRA 270<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">UI\/UX Design 2<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>Building upon techniques, tools, and knowledge gained in UI\/UX Design 1, students will continue to explore all aspects of UI\/UX through hands-on projects. Topics include interface design, usability, intuitive design, user experience and technological considerations of multi-platform design.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 270<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Game Analytics<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course introduces students to strategies and methodologies to design, implement, and utilize in-game data collection points to be used for analytics, statistics, and research data. We will discuss data modeling and research data collection and design in relation to interactive media specifically, where understanding the goals of the final game analysis informs the design [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 282<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">2D Character Design<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>This course will focus on the elements involved for successful 2-D character design ranging from concept to final project. These elements include, but are not limited to, research, conceptualization, synthesis and refinement. The student will develop a body of work consistent with her\/his\/their interests, while at the same time learning about industry methods, practices and [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 285<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Advanced Topics in Game Development<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>Courses offered under the designation Advanced Topics may represent emerging issues or specialized content not represented in the curriculum. May be repeatable for credit if topic is differerent. SPRING 2026 TOPICS: SEC 01 TABLETOP AND FANTASY CARD GAME ILLUSTRATION AND DESIGN This course focuses on illustrating and designing artwork for collaborative Tabletop and Fantasy Card [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 298<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Career Internship<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>A junior or senior student may pursue an internship with a company in which the student can apply his\/her academic design\/development experience to the professional working environment. The student intern works under the supervision and guidance of a faculty member in partnership with the company supervisor. Students may get credit for this course multiple times [&hellip;]<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GART 299<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Directed Study<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>Undergraduates, typically juniors &amp; seniors, construct an independent study course on a topic approved &amp; directed by a faculty member. May be repeatable for credit.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GAME 299<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Directed Study<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>Undergraduates, typically juniors &amp; seniors, construct an independent study course on a topic approved &amp; directed by a faculty member. May be repeatable for credit.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GGRA 299<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Directed Study<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>Undergraduates, typically juniors &amp; seniors, construct an independent study course on a topic approved &amp; directed by a faculty member. May be repeatable for credit.<\/p>\n<\/p>\n\t\t\n\n\t<\/div>\n<\/div>\n \n<div class=\"clarku-course\">\n\t<div class=\"course-content\">\n\t\t\t\t<div class=\"eyebrow\">GCPT 299<\/div>\n\t\t\n\t\t\t\t<h3 class=\"wp-block-heading\">Directed Study<\/h3>\n\t\t\n\t\t<div class=\"course-tags\">\n\t\t\t\t\t<\/div>\n\n\t\t\t\t<p><p>Undergraduates, typically juniors &amp; seniors, construct an independent study course on a topic approved &amp; directed by a faculty member. 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