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A Q&A with Professor Abbie E. Goldberg

Join Clark’s LGBTQ+ Alumni Association for a special virtual Q&A event celebrating the publication of Psychology Professor Abbie Goldberg’s important upcoming book, “LGBTQ Family Building: A Guide for Prospective Parents.”

The State of the Gaming Industry: A Conversation with Stanley Pierre-Louis ’92

Stanley Pierre-Louis '92   The video game industry is one of America’s fastest growing and complex, a maze of legal, policy, and regulatory concerns and opportunities. The Entertainment Software Association (ESA) is the industry’s voice and advocate on issues as wide-ranging as diversity, safeguarding personal data, digital wellness, esports, First Amendment rights, immigration, in-game purchases, […]

On Trans Game History: Networked Games, Glitches, Trans Studies, and the Digital

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester, MA, United States

This talk by Whitney (Whit) Pow (they/them) of New York University situates today’s queer and trans games movement within the histories, contributions, and politics of queer and trans people and people of color from the 1970s to the present. How might we re-think and re-imagine the radical potentiality of video games by centering game studies […]

Game Design for the End of the World

Screenshot of "Cloud Theory," a game (in development) by Colleen Macklin   Climate change, pandemics, political polarization, systemic racism, and capitalism run amok! If there’s anything that marks the 2020s, it’s a sense that life on the planet is increasingly under attack. Games –particularly video games – have explored these apocalyptic themes, often putting players […]

Augmented Abilities in the Virtual World

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester, MA, United States

Technology can give you superpowers. Where literature and film often transport you into the imagination and world-building of a pre-defined plot, there exist spaces where you are in control of the narrative and can experiment with abilities far exceeding your capabilities in the physical world. Games, like World of Warcraft or Fortnite and the virtual […]

Gaming the Humanities, and Humanizing Games

Ashlyn Sparrow   Games are the largest cultural and entertainment forms of our time. Pre-Covid, thousands of players would gather in parks to play Pokemon Go or in large stadiums to see international teams play a game of League of Legends. These numbers have continued to grow with games like Animal Crossing: New Horizon, selling […]

Video Games: The Path to Positive Collective Engagement

Clark University, Higgins Lounge, Dana Commons - 2nd Floor 36 Maywood Street, Worcester, MA, United States

Games, dev-jams, streams, and the culture surrounding them allow people to connect through formative and compelling shared experiences. In fact, over the past two years of unprecedented isolation, video games and the gaming community have helped millions around the world to stave off loneliness and improve their mental health through collaboration, cooperation, and competition. Of […]

Frank Conversations: Part 1 of Celebrating Frank Armstrong

Clark University, Traina Center for the Arts 92 Downing Street, Worcester, MA, United States

Image courtesy of Stephen DiRado   Frank Armstrong is an important American landscape photographer whose work over six decades has revealed aspects of the American character by focusing on interactions between material culture and the grandeur—and banality—of landscapes across our country. Frank’s teaching is integral to his practice. He has spent the last twenty-one years […]